Design thinking as a Co-creator with Cricket Game!!!

Karthick Balakrishnan
4 min readMay 3, 2020

“Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.” — Herbert Simon

Design thinking requires you to consider a person’s experience in order to focus on their human needs. A problem-solving approach that aims to improve people’s experience. Today design thinking is applied to almost every modern field industry people have extracted the basic components of the design. Most design thinking models follow such a flow they include many of the same values that focus on real people and their user needs. Interact with those people to understand what problems they face and think about how to solve those problems by with many ideas. And here, I will explain the Design Thinking with the Cricket game. In India, each people love Cricket. Yes, I am proud to be a Cricketer. People are understanding easily Design thinking with cricket, right? So, shall we start?

  1. You are probably thinking to win the match?
Probably Thinking

2. Avoid Stress to learn new things

Design thinking requires some comfort with uncertainty levels. Example for, you are not aware of Cricket and we are going to learn as a team. so, what you think in your mind: How to bat, How to bowl, What are the rules, and regulations, etc. In Design thinking terms — not knowing what to do next | not knowing what you don’t know | not knowing exactly what will happen.

Learn an Ambiguity

Learn an Ambiguity — people should understand the strength and weaknesses of design thinking and also it is a best practice. I am trying to convey the uncertainty levels through the above picture. If you cross the ambiguity level you will easily identify your strength. So that only I suggest you learn an ambiguity.

3. Challenge with your teammates to success

Exactly here, each step going with Cricket. Love Cricket.
Observe: Identifying who are our players? | What is our motive? | what is our role?
Reflect: What is our plan? | Are we practiced well? | what we are learned?
Make: What is possible? | what is our idea? |How to Play?

Yes, same in design thinking. These are the three levels and showing in this picture format to understand the methods...

Design thinking Loop

4. You guys are losing the match!

In the first step, Design thinking is not working or not giving good results, then what we have to do? Just start with Practice😊 and I believe in Reflection. Reflection means to pause, take a breath, and look at what is known and unknown. we can start by reflecting on the level to move forward. Ask questions to you and your teammates

Reflection Again | Start from Reflection

· Why we are failed?

· What did we Observe? | Which one helps and what isn’t?

· What is our plan to win? | What is on our roadmap?

5. The form of cricket

As I early mentioned, there are many methods to work or practice in design thinking. but you can think of your own way to find the solutions which give good results. Here in Cricket, We have some standing positions for shots, how to bowl, and other things to learn, already defined by our coaches and former cricketers. But some of few cricketers added few new things in the form of cricket like R Ashwin (“carrom” or “sodukku ball,” meaning “snapping of fingers”). So, we need to survive with new technologies.

In the design thinking also, find the form and add new ideas and build the solutions.

6. Moving Through the Form

Always follow the form instructions (Observe|Reflect |Make) or play as per your plan. Assume, you are going to introduce a new shot or technique. You must practice in nets session, try in practice matches, and finally implement in the match. For that, you can get some ideas from coaches or your teammates.

Practices only give you good results in design thinking. So passionate about your focus to win the Matches😊.

7. Defining an experience

When you have to apply design thinking to your work, the first questions that come to mind: when do we apply it? And to what? This is where the concept of user experience comes in. Everything we create, build, make, and deliver is experienced by someone.

Struggling to think of your work as user experience? Let’s start to design a field set-up with the experience.

Cricketers also creating new ideas and make them by experiment practices. For example, before match players are discussing the field set-ups. Which is the catch position? Who is going to stand the right place? Finally, it is depending on the batsman right! Make sure you can plan accordingly.

Defining an experience

We just finished one milestone... we have more milestones in design thinking like this. Let’s travel on various strategies with fun.

Thanks for reading! If you’re interested in this topic, give your claps and share.

--

--